Motion In The Ocean: Part II
Following on from Part 1 of my Motion In The Ocean blog, here’s the highly anticipated Part 2 for you to check out …
How has the industry changed since you started your career?
It’s got so much bigger, the market now is vast across both permanent and freelance! The big change I’ve personally noted is that TV is just going down. Numbers for YouTube are so much bigger than for TV nowadays. Why? Online content is so easy and available as opposed to TV. You can access it anywhere!
What does career progression look like for a Motion Designer, have you got any tips?
Right now it’s pretty vast, and the industry is constantly growing. There’s genuinely never been a better time to join in. my advice would be to get in at the crest of the wave and enjoy the ride!
Find and work with a good recruiter – they’ll be able to give you career advice and industry insight about the best time to move if you want to take a step up.
With regards to career progression, once you’ve got your foot in the door and worked up to mid-senior level, majority of designers go freelance as the freelance market is so lucrative within motion and animation. On the permanent side, you can move into a Head of Motion / Film role relatively quickly.
What’s your favourite piece of Motion – and why?
It was a piece of work that was commissioned by Maxon (who are the producers behind the software Cinema 4D) called the Versus campaign, and they worked in partnership with one of my favourite agencies, ManvsMachine, to produce this amazing piece of work to do with taxidermy animals, it’s just brilliant! Check it out here https://www.fbfx.co.uk/maxon-versus-campaign .
What are the current trends in Motion?
For us, it’s people going back to handcrafted work which is something that we’ve been asked to do a lot of recently. This means hand drawing things frame by frame which takes ages! It’s a real swing back from 3D to hand drawn animation. I think people are asking for it more due to the human interpretation. It creates a certain aesthetic that you can’t get with a digital piece and shows off a real crafted effect.
Do you have any insight about up and coming trends in Motion eg new technology? How do you make sure your skill set stays relevant in Motion?
At the moment we’re experimenting mixing hand drawn and 3D animation together. For example, we’ve been creating 3D scenes and then drawing on top of them by hand, frame by frame.
Some other things I’ve noticed are that 360 video and VR have been explored previously but the initial buzz has died down a bit, but I reckon this will definitely come back round when the technology improves around VR headsets and it actually feels like you’re in another world!
If you’ve got any questions around career progression – or would like to have a chat about current, or up and coming roles for 2018 give me a shout! I cover the freelance and permanent market, and recruit for Motion Designers, Video Editors and UI/Product designers.
Hit me up firstname.lastname@example.org
Got any tips or advice? Feel free to leave your comments!